František Jahoda is a pragmatic Software Engineer based in Prague with 14 years of experience building production systems end-to-end, from requirements and design through deployment and support. He favors Python and simple, agile solutions, and has a track record of turning LLM and ML proofs-of-concept into reliable tooling that reduced case resolution time and increased self-service at Pure Storage. Past roles include optimizing distributed resource sharing at H2O.ai, designing microservices and monitoring for Google PPM integrations, and performance-focused engine work on the popular TIC-80 fantasy console. Comfortable across backend, data synchronization, and deployment automation, he combines performance engineering instincts (bitwise inner-loop optimizations) with product-minded ownership of features in production. He is Prague-based and open to remote roles but not relocation.
14 years of coding experience
8 years of employment as a software developer
Ing., Software Engineering, Informatics, Ing., Software Engineering, Informatics at CTU - Faculty of nuclear sciences and physical enginnering
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Role in this project:
Back-end Developer & Performance Engineer
Contributions:19 commits, 12 PRs, 126 comments in 2 months
Contributions summary:František primarily focused on optimizing the performance of the `drawTile` and `api_blit` functions, core components of the game engine. They implemented several speed improvements by rewriting and streamlining critical inner loops and utilizing bitwise operations. Additionally, the user refactored the `api_circle` and `api_tri` functions, improving their efficiency and ensuring correct functionality.
Contributions:30 commits, 24 PRs, 66 pushes in 1 year 5 months
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František Jahoda - Software Engineer at Pure Storage