Summary
Freddy Rangel is a game producer with 11+ years of hands-on experience melding production, embedded QA, and developer support to ship AAA and AA live-service titles. He’s led cross-disciplinary feature teams across social, online services, and systems subsystems while removing roadblocks and triaging daily against aggressive release timelines. A former technical tester and software test engineer at Bungie and Microsoft Game Studios, he brings deep release engineering, Unreal Engine white-box testing, and build/stability expertise to production planning. Freddy pairs practical scripting and C# knowledge with strong tooling fluency (JIRA, DevOps, Confluence) and a bias for empowering teammates to perform at their best. He’s known for fostering positive hybrid work environments and for translating complex technical risks into clear stakeholder communications.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Science: Game and Simulation Programming, Game Programming, Bachelor of Science: Game and Simulation Programming, Game Programming at DeVry University
Spanish