Summary
Frédéric Bolduc is a senior game programmer and technical lead with 11 years of cross-disciplinary experience building AAA game systems, Unity editor tooling, and responsive web platforms. He has shipped UI and gameplay systems on major titles at Ubisoft, developed editor features at Unity Technologies used by millions, and led technology teams at ManaVoid and Fool Moon to create reusable libraries and automated deployment pipelines. Comfortable in C++, C#, .NET and web stacks, he pairs hands-on implementation with mentoring and clear technical documentation. He favors open-source tooling and digital sovereignty, a perspective shaped by early contributions to Wikimedia/VisualEditor and a Google Summer of Code internship. Based in Montreal, he’s known for turning complex interdisciplinary requirements into robust, reusable infrastructure that accelerates multiple productions in parallel.
11 years of coding experience
11 years of employment as a software developer
Bachelor's Degree in Video Game Development, Computer Sciences, Bachelor's Degree in Video Game Development, Computer Sciences at Université du Québec à Chicoutimi
DEC in Multimedia Integration, Arts and Communication, DEC in Multimedia Integration, Arts and Communication at Cégep de Sainte-Foy
French, English