Frédéric Desbiens is a Senior Gameplay Programmer based in Quebec with eight years of professional experience building and shipping gameplay systems for AAA titles and indie projects. He contributed to major Ubisoft franchises including Assassin's Creed Odyssey and Valhalla before joining Highdive, where he progressed from Gameplay Programmer to Senior Gameplay Programmer in under a year. His background spans gameplay, networking, performance optimization and memory management, with early work on multiplayer frameworks and deathmatch modes that sharpened his systems thinking. Frédéric pairs a master's in computer games with hands-on research and teaching projects, and brings a practical mix of technical depth and design sensibility rooted in long-standing passion for games.
8 years of coding experience
8 years of employment as a software developer
Maitrise en informatique (Jeux vidéos) Computer Games and Programming Skills, Maitrise en informatique (Jeux vidéos) Computer Games and Programming Skills at Université du Québec à Chicoutimi
Technniques de l'informatique spécialisation en informatique de gestion Information Technology, Technniques de l'informatique spécialisation en informatique de gestion Information Technology at Cégep de Jonquière
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Frédéric Desbiens - Senior Gameplay Programmer at Highdive