Frédéric Desbiens

Senior Gameplay Programmer at Highdive

Quebec, Canada
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Summary

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Rockstar
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Top School
Frédéric Desbiens is a Senior Gameplay Programmer based in Quebec with eight years of professional experience building and shipping gameplay systems for AAA titles and indie projects. He contributed to major Ubisoft franchises including Assassin's Creed Odyssey and Valhalla before joining Highdive, where he progressed from Gameplay Programmer to Senior Gameplay Programmer in under a year. His background spans gameplay, networking, performance optimization and memory management, with early work on multiplayer frameworks and deathmatch modes that sharpened his systems thinking. Frédéric pairs a master's in computer games with hands-on research and teaching projects, and brings a practical mix of technical depth and design sensibility rooted in long-standing passion for games.
code8 years of coding experience
job8 years of employment as a software developer
bookMaitrise en informatique (Jeux vidéos) Computer Games and Programming Skills, Maitrise en informatique (Jeux vidéos) Computer Games and Programming Skills at Université du Québec à Chicoutimi
bookTechnniques de l'informatique spécialisation en informatique de gestion Information Technology, Technniques de l'informatique spécialisation en informatique de gestion Information Technology at Cégep de Jonquière
languagesFrench, English
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Github Skills (17)

foundry10
bosh10
chain10
pcf10
lifecycle9
sap-cap9
cloud-foundry9
large-scale9
scale9
kubernetes7
cloud-native7
cli6
tencent4
unleash4
aws3

Programming languages (4)

ShellGoHTMLRuby

Github contributions (5)

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cloudfoundry/docs-bosh

Aug 2018 - Jan 2019

The docs repo for BOSH
Contributions:69 commits, 19 PRs, 69 pushes in 4 months
bosh
Contributions:1 push, 1 branch in 1 day
spring-bootfoundryspring-frameworkcloud-foundryspring
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Frédéric Desbiens - Senior Gameplay Programmer at Highdive