Frédéric Vauchelles

Chevilly-Larue, Île-de-France, France
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Summary

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Frédéric Vauchelles is a detail-oriented senior software engineer with around a decade of experience blending scientific rigor and game-industry practice to deliver stable, high-performance, and maintainable systems. He has led engine and middleware development as a CTO and co-founder and later drove HDRP features, shader analysis, data migration, and tooling at Unity Technologies while mentoring teams and shaping technical roadmaps. His open-source contributions include UX and feature work on Unity's high-profile Graphics repo, notably improving the reflection probe editor and influence-volume controls. Curious across graphics, core systems, build pipelines, networking and automation, he pairs deep technical craftsmanship with active listening and a penchant for practical R&D that advances team workflows and CI-driven performance monitoring.
code8 years of coding experience
job12 years of employment as a software developer
bookMaster's degree, Information Technology, Master's degree, Information Technology at École Supérieure d'Électricité
bookGCSE, Mathematics, cum laude, GCSE, Mathematics, cum laude at High School Jean Monnet
bookPreparatory classes for engineering schools, MPSI/MP/PSI*, Preparatory classes for engineering schools, MPSI/MP/PSI* at Lycée Lakanal
languagesEnglish, French
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Stackoverflow

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Github Skills (10)

uid10
script10
csharp10
ui-design10
front-end-development10
editor10
graphics-programming10
scripting10
editorjs10
dotnet-core10

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Dec 2017 - Mar 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Programmer
Contributions:49 reviews, 757 commits, 44 PRs in 4 years 4 months
Contributions summary:Frédéric's commits primarily focus on developing and refining the reflection probe editor within the Unity graphics repository. Their work involves implementing and updating UI elements, adding new features such as a bake button, and improving the handles used for manipulating influence volumes. The contributions demonstrate a focus on the visual aspects and control mechanisms of the reflection probe system within the High Definition Render Pipeline. The user also appears to be refactoring the code, updating existing classes and structures.
renderpost-processingpipelinescriptableunity
De-Lighting tool
Contributions:8 commits, 1 push in 2 years 10 months
lighting
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Frédéric Vauchelles