Fredrik Kihlander

Engine Programmer at Avalanche Studios

Greater Stockholm Metropolitan Area Sweden
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Summary

👤
Senior
🎓
Top School
Fredrik Kihlander is an engine programmer with 15 years of hands-on experience building low-level systems and core engine tech for PlayStation 3, Xbox 360 and PC. Based in the Greater Stockholm area, he has progressed through roles at Avalanche Studios and Starbreeze focusing on C/C++, build systems, parallelism and console-specific optimizations. His work spans engine and systems programming, from thesis research on executing CG-shaders on SPU units of the Cell architecture to productionizing core subsystems for modern game engines. Fredrik combines deep performance tuning and build tooling expertise with practical experience shipping console titles. He is comfortable operating across hardware-constrained environments and large codebases, often working where low-level detail meets cross-platform engineering. A background in developing Maven2/Luntbuild build support and his academic thesis signal a strong blend of tooling, research and production skills.
code15 years of coding experience
job4 years of employment as a software developer
bookMaster of Science in Engineering, Computer science, Master of Science in Engineering, Computer science at Luleå University of Technology
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Github Skills (27)

getopt10
data-serialization10
dynamic-allocation10
benchmark9
file-watcher9
build-system9
api9
lua9
scons9
cpp9
python8
game-engine7
imgui7
graphical-user-interface7
textview7

Programming languages (3)

C++CPython

Github contributions (5)

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wc-duck/fswatcher

Jan 2015 - Aug 2021

cross-platform filewatcher library for c/c++
Contributions:37 commits, 1 PR, 29 pushes in 6 years 8 months
cppfile-watcher
wc-duck/http_client

Jun 2014 - Oct 2017

Contributions:10 commits, 3 pushes in 3 years 4 months
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