Fredrik Kihlander

Engine Programmer at Avalanche Studios

Greater Stockholm Metropolitan Area Sweden
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Summary

👤
Senior
🎓
Top School
Fredrik Kihlander is an engine programmer with 15 years of hands-on experience building low-level systems and core engine tech for PlayStation 3, Xbox 360 and PC. Based in the Greater Stockholm area, he has progressed through roles at Avalanche Studios and Starbreeze focusing on C/C++, build systems, parallelism and console-specific optimizations. His work spans engine and systems programming, from thesis research on executing CG-shaders on SPU units of the Cell architecture to productionizing core subsystems for modern game engines. Fredrik combines deep performance tuning and build tooling expertise with practical experience shipping console titles. He is comfortable operating across hardware-constrained environments and large codebases, often working where low-level detail meets cross-platform engineering. A background in developing Maven2/Luntbuild build support and his academic thesis signal a strong blend of tooling, research and production skills.
code15 years of coding experience
job4 years of employment as a software developer
bookMaster of Science in Engineering, Computer science, Master of Science in Engineering, Computer science at Luleå University of Technology
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Github Skills (56)

json10
debug10
keccak10
bam10
digest10
crc10
minhash10
deserialization10
hash-algorithm10
dynamic-allocation10
hash10
hash-functions10
build-process10
describe9
serialization9

Programming languages (3)

C++CPython

Github contributions (5)

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wc-duck/http_client

Jun 2014 - Oct 2017

Contributions:10 commits, 3 pushes in 3 years 4 months
Contributions:29 pushes, 1 branch in 9 years
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Fredrik Kihlander - Engine Programmer at Avalanche Studios