Freek De Sagher is a C++ software engineer with eight years of experience, currently building software at OMP after earning a magna cum laude master's in Software Engineering from the University of Antwerp. He combines strong academic rigor—Cum laude in his bachelor's and research-level coursework—with practical open-source contributions, including test automation and refactoring work on the notable MegaMek project. Freek has a history of student-driven software projects through open Summer of Code, where he contributed to ArTIFFact Control and the Gentlestudent web app, showing comfort with both systems and web development. Equally at home writing robust unit tests as he is exploring game development ideas, he brings a quality-first mindset and a curiosity for projects that blend engineering and play.
8 years of coding experience
Bachelor's degree, Computer Science, Cum laude, Bachelor's degree, Computer Science, Cum laude at University of Antwerp
MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:1 review, 36 commits, 1 PR in 1 month
Contributions summary:Freek primarily focused on writing and refactoring unit tests for the `megamek` project. Their commits added tests for key methods within the `VictoryResult` class, ensuring the correct behavior of victory condition calculations. They also made changes to the testing structure and renamed classes related to testing, demonstrating a commitment to testability and code quality. Furthermore, the user updated existing tests to reflect interface changes within the project.
Contributions:17 PRs, 19 pushes, 18 branches in 2 years
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