Freya Holmér

Freelance Game Dev & Content Creator

Stockholm, Sweden
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Summary

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Rockstar
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Top School
Freya Holmér is a Stockholm-based freelance game developer and content creator with 12 years of hands-on experience building games, tools, and technical art pipelines. She co-founded indie studio Neat Corp, shipping titles like Budget Cuts and Garden of the Sea, and now focuses on freelance development and educating others in Unity and C#. Her open-source work shows a strong backend/tooling bent—expanding Unity’s math functionality and helping prepare a shader editor for beta—highlighting a knack for low-level systems that improve artist and developer workflows. Past roles include freelance technical art at Quixel where she built near-real-time GPU baking tools, and multiple stints teaching and mentoring at FutureGames. She combines production-grade game design and level art roots with deep technical fluency, making her equally at home prototyping gameplay or optimizing render pipelines. Colleagues often note her ability to turn shader and math complexity into practical, usable tools for teams.
code12 years of coding experience
job8 years of employment as a software developer
bookGame Design Level Design, Game Design Level Design at FutureGames Academy
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Github Skills (9)

unity3d10
version-control10
git10
trigonometry10
csharp10
shader10
dotnet-core10
algorithms9
linear-algebra8

Programming languages (9)

C#TypeScriptJavaC++RustCJavaScriptHTML

Github contributions (5)

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FreyaHolmer/Mathfs

May 2020 - Jan 2023

Expanded Math Functionality for Unity
Role in this project:
userBack-end Developer
Contributions:366 commits, 4 PRs, 152 pushes in 2 years 8 months
Contributions summary:Freya primarily contributed to the expansion of the mathematical functionality within the Unity framework. Their work involved implementing and integrating new math functions, including root-finding for quadratic and linear equations. Additionally, they introduced extensions for vector manipulation and implemented trigonometric functions, improving the tool's versatility for Unity-based projects.
mathunity
FreyaHolmer/ShaderForge

Sep 2013 - Jan 2023

A Shader Editor for Unity
Role in this project:
userBack-end Developer
Contributions:682 commits, 2 PRs, 9 pushes in 9 years 5 months
Contributions summary:Freya migrated the project from Dropbox to Git and made various changes in the ShaderForge project, primarily in the code files. The commits focus on preparing the project for a beta release and address issues and improvements with the structure of the shader project.
post-processingshadergraphshaderlabshader-editorraymarching
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Freya Holmér - Freelance Game Dev & Content Creator