Summary
Fritz M is a Technical Game Designer and C++ gameplay programmer with nine years of experience building and prototyping game systems across AAA, casual, and VR projects from Uruguay. He blends a Systems Engineering foundation with a formal Game Design diploma to move quickly from concept to playable mechanics, tooling, and data-driven features in Unreal Engine. His work ranges from leading gameplay systems and AI in unannounced AAA titles to shipping production features for long-running casual games and founding one of Uruguay’s first VR studios. Fritz also teaches Unreal Engine and game programming, bringing practical curriculum design and mentorship into his hands-on development practice. Known for rapid prototyping and experimentation, he consistently iterates on player feedback and developer-friendly tools to make games that feel fun and scalable. Equally comfortable writing C++ gameplay code or documenting workflows, he focuses on making high-quality, designer-friendly systems that accelerate team delivery.
9 years of coding experience
12 years of employment as a software developer
Diploma in Game Design Game Design, Diploma in Game Design Game Design at CG Spectrum
Engineer's degree Systems Engineering, Engineer's degree Systems Engineering at Universidad ORT Uruguay