Fritz M

Technical Game Designer at Mayhem Studios

Uruguay
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Summary

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Senior
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Top School
Fritz M is a Technical Game Designer and C++ gameplay programmer with nine years of experience building and prototyping game systems across AAA, casual, and VR projects from Uruguay. He blends a Systems Engineering foundation with a formal Game Design diploma to move quickly from concept to playable mechanics, tooling, and data-driven features in Unreal Engine. His work ranges from leading gameplay systems and AI in unannounced AAA titles to shipping production features for long-running casual games and founding one of Uruguay’s first VR studios. Fritz also teaches Unreal Engine and game programming, bringing practical curriculum design and mentorship into his hands-on development practice. Known for rapid prototyping and experimentation, he consistently iterates on player feedback and developer-friendly tools to make games that feel fun and scalable. Equally comfortable writing C++ gameplay code or documenting workflows, he focuses on making high-quality, designer-friendly systems that accelerate team delivery.
code9 years of coding experience
job12 years of employment as a software developer
bookDiploma in Game Design Game Design, Diploma in Game Design Game Design at CG Spectrum
bookEngineer's degree Systems Engineering, Engineer's degree Systems Engineering at Universidad ORT Uruguay

Github contributions (3)

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Contributions:6 commits, 5 pushes, 3 branches in 4 months
sd-fritz/unreal-f

Jul 2016 - Jul 2016

Contributions:1 branch in 1 day
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Fritz M - Technical Game Designer at Mayhem Studios