Furkan Turan

Graphics Software Engineer at MediaZ

Gebze, Kocaeli, Türkiye Turkey
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Summary

👤
Senior
🎓
Top School
Furkan Turan is a Graphics Software Engineer with nine years of programming experience, specializing in C++ and OpenGL since 2018 and currently expanding into Vulkan and modern renderer design. Based in Gebze, Turkey, he combines academic study in Computer Engineering at Marmara University with hands-on roles building game engines and graphics systems, most recently at MediaZ. His background includes a junior game engine developer role where he focused on optimization and engine architecture, reflecting a strong interest in graphics APIs and performance tuning. Known for digging into low-level renderer details, he brings a pragmatic balance of theoretical knowledge and production experience in real-time graphics.
code9 years of coding experience
job1 year of employment as a software developer
bookLisans Derecesi, Computer Engineering, 1, Lisans Derecesi, Computer Engineering, 1 at Marmara Üniversitesi
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Github Skills (40)

cmake9
windows9
3d9
visual-studio9
decklink9
cpp9
3d-engine8
linux8
electron7
voronoi7
typescript7
editor7
convex-hull7
game-development7
vcpkg7

Programming languages (6)

TypeScriptC++RustCCMakePython

Github contributions (5)

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fcturan20/TuranLibraries

Sep 2020 - Jun 2026

Contributions:139 pushes, 1 branch, 58 comments in 5 years 10 months
fcturan20/CPP-Learning

Feb 2018 - Oct 2022

Contributions:2 PRs, 2 pushes, 3 branches in 4 years 8 months
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