Furkan Turan

Graphics Software Engineer at MediaZ

Gebze, Kocaeli, Türkiye Turkey
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Summary

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Senior
🎓
Top School
Furkan Turan is a Graphics Software Engineer with nine years of programming experience, specializing in C++ and OpenGL since 2018 and currently expanding into Vulkan and modern renderer design. Based in Gebze, Turkey, he combines academic study in Computer Engineering at Marmara University with hands-on roles building game engines and graphics systems, most recently at MediaZ. His background includes a junior game engine developer role where he focused on optimization and engine architecture, reflecting a strong interest in graphics APIs and performance tuning. Known for digging into low-level renderer details, he brings a pragmatic balance of theoretical knowledge and production experience in real-time graphics.
code9 years of coding experience
job1 year of employment as a software developer
bookLisans Derecesi, Computer Engineering, 1, Lisans Derecesi, Computer Engineering, 1 at Marmara Üniversitesi
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Github Skills (54)

cmake9
windows9
visual-studio9
tabletop9
c-library9
cpp9
package-manager9
swig8
3d-engine8
editor8
typescript8
linux8
setuptools8
microsoft7
electron7

Programming languages (5)

TypeScriptC++RustCCMake

Github contributions (5)

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fcturan20/CPP-Learning

Feb 2018 - Oct 2022

Contributions:2 PRs, 2 pushes, 3 branches in 4 years 8 months
fcturan20/fcturan20-blog

Jul 2020 - Jul 2024

Contributions:70 pushes, 1 branch in 4 years
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