Furkan Turan is a Graphics Software Engineer with nine years of programming experience, specializing in C++ and OpenGL since 2018 and currently expanding into Vulkan and modern renderer design. Based in Gebze, Turkey, he combines academic study in Computer Engineering at Marmara University with hands-on roles building game engines and graphics systems, most recently at MediaZ. His background includes a junior game engine developer role where he focused on optimization and engine architecture, reflecting a strong interest in graphics APIs and performance tuning. Known for digging into low-level renderer details, he brings a pragmatic balance of theoretical knowledge and production experience in real-time graphics.
9 years of coding experience
1 year of employment as a software developer
Lisans Derecesi, Computer Engineering, 1, Lisans Derecesi, Computer Engineering, 1 at Marmara Üniversitesi
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