Summary
Fydar A is a Staff Software Engineer based in Brighton with eight years building tools and gameplay systems for titles ranging from indie hits to major AAA projects like Star Citizen and Squadron 42. He specializes in out-of-engine tooling that automates artist and designer workflows—texture generation, atlasing, screenshot capture, gradient recolouring and procedural content—bridging creative needs and engineering rigor. Comfortable across C++, C#, .NET Core and Unity, he’s shipped both core systems and user-facing gameplay features, and has experience maintaining long-lived professional tooling codebases. Colleagues know him as a practical problem-solver who enjoys collaborating with artists and programmers alike, and who turns personal experiments (like his RPGCore-inspired work) into reusable assets and published tools.
8 years of coding experience
7 years of employment as a software developer
UAL Level 3 Extended Diploma in Creative Media Production, Games Development, Distinction, UAL Level 3 Extended Diploma in Creative Media Production, Games Development, Distinction at Brighton MET