Flight Software Engineer at University of Georgia Small Satellite Research Laboratory
Atlanta, Georgia, United States
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Summary
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Gabe Livengood is a BIOS engineer intern and recent University of Georgia graduate with a double major in Computer Science and Mathematics and seven years of hands-on software experience. He blends low-level systems work—recently contributing to flight software for a CubeSat and now BIOS development—with full-stack projects using Spring Boot, React, and Postgres. Proficient in Java, Python, Rust, and C, Gabe also has a track record of improving user-facing code in well-known open-source projects like osu!, where he enhanced mods and UI components. He’s passionate about cybersecurity and reliability, demonstrated by unit-tested flight code with 100% line coverage and years managing a home Linux server. Gabe pairs teaching and mentorship—tutoring hundreds of students and building educational tools—with a practical maker’s drive, shipping tooling such as an in-browser Linux virtualization for course materials.
7 years of coding experience
1 year of employment as a software developer
University of Georgia
High School Diploma, High School Diploma at Chamblee Charter High School
Computer Science, Computer Science at Kennesaw State University - (CCSE) College of Computing and Software Engineering
Contributions:22 reviews, 57 commits, 10 PRs in 1 year 6 months
Contributions summary:Gabe primarily contributed to implementing and refining the "Mirror" mod for the osu! game, adding new features and enhancing existing ones. They also worked on integrating the mod into various game modes like osu!catch, and refactored code to improve maintainability and address issues. Additionally, they reviewed and updated modifications, and added new functionalities such as a vertical flip option.
Contributions:6 reviews, 11 commits, 4 PRs in 1 day
Contributions summary:Gabe primarily focused on enhancing the user interface components related to directory selection within the osu! framework. Their commits involved modifying existing files and adding new functionalities like toggling the visibility of hidden items. They also made adjustments to the appearance and behavior of the directory selector, file selector, and breadcrumb display, indicating a focus on improving the user experience within the game framework. These changes involved code modifications across several files to achieve these enhancements.
game-frameworksgameosumindgame-framework
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Gabe Livengood - Flight Software Engineer at University of Georgia Small Satellite Research Laboratory