Gabriel Betancourt

Technical, Lighting, Game Design, And App Development at Monarch Games Inc.

Los Angeles Metropolitan Area United States
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Summary

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Senior
🎓
Top School
Gabriel Betancourt is a multidisciplinary lighting artist, game designer, and developer with 11+ years shaping the visual and gameplay mood of top-tier AAA titles and indie projects. He led lighting on landmark games at Naughty Dog and Treyarch, created tooling and automation for Unity pipelines, and shipped numerous indie prototypes and apps through Monarch Games. Equally fluent in art and code, he pairs cinematic composition and color theory with Python and C# scripting to streamline production—once cutting post-process and time-of-day work by 80% with a custom tool. Based in Los Angeles, he blends real-time lighting, set design, and gameplay focus to create resonant moments, and even co-creates narrative work like a Webtoons series, revealing a storyteller’s sensibility behind his technical craft.
code11 years of coding experience
job1 year of employment as a software developer
bookPre-College, Fine Art, Computer Graphics, Pre-College, Fine Art, Computer Graphics at Ringling College of Art and Design
bookBachelor of Arts (B.A.), Computer Graphics, Bachelor of Arts (B.A.), Computer Graphics at Miami International University of Art and Design
languagesSpanish, English
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Github Skills (11)

typescript7
electron6
github6
blobs6
filter5
git5
vscode3
scala3
github-desktop2
ai2
copilot1

Programming languages (4)

TypeScriptC#ScalaJavaScript

Github contributions (5)

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balcides/Wolfenstein3DClone

Jan 2019 - Mar 2019

Contributions:40 commits, 3 pushes, 3 branches in 2 months
balcides/RedVersusBlue

Oct 2018 - Dec 2019

Contributions:89 pushes, 7 branches in 1 year 2 months
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Gabriel Betancourt - Technical, Lighting, Game Design, And App Development at Monarch Games Inc.