Summary
Gabriel Betancourt is a multidisciplinary lighting artist, game designer, and developer with 11+ years shaping the visual and gameplay mood of top-tier AAA titles and indie projects. He led lighting on landmark games at Naughty Dog and Treyarch, created tooling and automation for Unity pipelines, and shipped numerous indie prototypes and apps through Monarch Games. Equally fluent in art and code, he pairs cinematic composition and color theory with Python and C# scripting to streamline production—once cutting post-process and time-of-day work by 80% with a custom tool. Based in Los Angeles, he blends real-time lighting, set design, and gameplay focus to create resonant moments, and even co-creates narrative work like a Webtoons series, revealing a storyteller’s sensibility behind his technical craft.
11 years of coding experience
1 year of employment as a software developer
Pre-College, Fine Art, Computer Graphics, Pre-College, Fine Art, Computer Graphics at Ringling College of Art and Design
Bachelor of Arts (B.A.), Computer Graphics, Bachelor of Arts (B.A.), Computer Graphics at Miami International University of Art and Design
Spanish, English