Gabriel Bourgeois is a versatile software developer with 11 years of experience building cross-platform applications, from Unity-based AR/VR and event streaming experiences to backend and tooling work. Now a Software Developer II at Broadsign in Quebec, he brings strong practical skills in C#, C++, Rust, Android, and CI/CD practices developed across startups and healthcare and simulation industries. An active open-source contributor, he improved Bevy’s UI system—fixing UI transforms, interaction quirks, z-indexing and memory leaks—demonstrating attention to maintainable, predictable rendering behavior in a popular Rust game engine. Comfortable across languages and full-stack concerns, Gabriel combines systems-level refactoring experience with shipping user-facing features and automation, and he often surfaces non-obvious issues like subtle UI stack ordering that impact stability.
11 years of coding experience
4 years of employment as a software developer
Bachelor's degree Computer Sciences, Bachelor's degree Computer Sciences at Université Laval
Degree Computer Science, Degree Computer Science at Collège Lionel-Groulx
Certificate Information technology, Certificate Information technology at Université de Sherbrooke
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Full-stack Developer
Contributions:28 reviews, 9 PRs, 63 comments in 1 year 7 months
Contributions summary:Gabriel primarily contributed to the Bevy game engine's UI system. Their work involved fixing bugs related to UI node transformation, interaction, and the handling of child node removals. They also implemented changes to improve the UI stack and z-index support, ensuring a more predictable and consistent rendering order. These changes focused on improving UI element behavior and fixing memory leaks.
Contributions:101 commits, 77 pushes, 3 branches in 6 months
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Gabriel Bourgeois - Software Developer II at Broadsign