Aix-en-Provence, Provence-Alpes-Côte d'Azur, France
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Summary
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Rockstar
🎓
Top School
Gabriel Combe is a functional analyst and technico-functional consultant with eight years’ experience translating complex business needs into working software and user-focused documentation across port operations, IoT and enterprise CRM. Based in Aix-en-Provence, he combines hands-on development skills—from embedded IoT and Odoo customizations to low-level driver tweaks for an open-source VR headset—with a knack for user training, auditing and functional testing. His recent roles have centered on bridging stakeholders and engineering teams to deliver practical, auditable solutions and new features. Curious and practical, he also experiments publicly on GitHub with mods, playful coding projects and AI models, reflecting a maker’s approach to problem solving.
8 years of coding experience
3 years of employment as a software developer
Brevet de technicien supérieur, comptabilité et gestion des organisations, Brevet de technicien supérieur, comptabilité et gestion des organisations at Lycée et institut Jeanne Perrimond
Mastère Data Scientist, Ingénierie informatique, Mastère Data Scientist, Ingénierie informatique at Ingésup
Baccalauréat science technologique de la gestion, Comptabilité et finance, Mention, Baccalauréat science technologique de la gestion, Comptabilité et finance, Mention at Lycée Auguste et Louis Lumière
An open source VR headset with SteamVR supports for $200
Role in this project:
Embedded Systems Engineer / IoT Developer
Contributions:27 commits, 4 PRs, 18 pushes in 2 years 9 months
Contributions summary:Gabriel's contributions primarily involve modifying 3D model files (STL) and driver code related to a VR headset. They added and modified several 3D model components, including the strap holder, screen adaptor, and controller components. The changes also touch on driver code related to device properties, haptic feedback and firmware updates. The user appears to be focused on the hardware design and low-level software aspects of the VR headset project.
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