Gabriel Dechichi is a Principal Engineer Consultant with a decade of experience building immersive, product-focused games and real-time 3D systems at the intersection of generative AI and multiplayer live services. He’s led engineering teams and shipped production titles and tools — from large-scale mobile multiplayer games to pioneering 3D autonomous AI agents and the immersive title Suck Up! — while driving realtime tech for Tolan. Technically fluent across Unity/Unreal and in-house engines, web stacks, and backend services, he combines low-level graphics and engine expertise with applied LLM, TTS/STT, and autonomous-agent integrations. Known for mentoring and scaling engineering organizations, Gabriel blends hands-on engine work with product and stakeholder leadership. An offbeat highlight: he’s a 2015 world champion in solving multiple Rubik’s Cubes blindfolded, reflecting rare pattern-recognition and focus he brings to complex system design.
10 years of coding experience
9 years of employment as a software developer
Mechanical Engineer Mechatronics Robotics and Automation Engineering, Mechanical Engineer Mechatronics Robotics and Automation Engineering at Universidade Federal de Uberlândia - UFU
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Gabriel Dechichi - Principal Engineer Consultant at Portola