Gabriel Dechichi

Principal Engineer Consultant at Portola

Burnaby, British Columbia, Canada
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Summary

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Gabriel Dechichi is a Principal Engineer Consultant with a decade of experience building immersive, product-focused games and real-time 3D systems at the intersection of generative AI and multiplayer live services. He’s led engineering teams and shipped production titles and tools — from large-scale mobile multiplayer games to pioneering 3D autonomous AI agents and the immersive title Suck Up! — while driving realtime tech for Tolan. Technically fluent across Unity/Unreal and in-house engines, web stacks, and backend services, he combines low-level graphics and engine expertise with applied LLM, TTS/STT, and autonomous-agent integrations. Known for mentoring and scaling engineering organizations, Gabriel blends hands-on engine work with product and stakeholder leadership. An offbeat highlight: he’s a 2015 world champion in solving multiple Rubik’s Cubes blindfolded, reflecting rare pattern-recognition and focus he brings to complex system design.
code10 years of coding experience
job9 years of employment as a software developer
bookMechanical Engineer Mechatronics Robotics and Automation Engineering, Mechanical Engineer Mechatronics Robotics and Automation Engineering at Universidade Federal de Uberlândia - UFU
languagesPortuguese, English, Spanish, French
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Stackoverflow

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Github Skills (134)

state-machine10
animation10
elm10
unity3d10
unity-dots10
widgets10
unity-ecs10
editor9
dotnet9
omnisharp9
audio9
rust9
visual-studio9
microsoft9
visual-studio-code9

Programming languages (11)

C#TypeScriptC++RustCJavaScriptGoLua

Github contributions (5)

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Contributions:23 commits, 11 pushes, 1 branch in 1 year 2 months
gabrieldechichi/dmotion

Jun 2022 - Nov 2022

DMotion - A high level Animation Framework for Unity DOTS
Contributions:5 releases, 4 reviews, 81 commits in 4 months
ecsanimationanimation-frameworkhigh-levelunity-dots
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Gabriel Dechichi - Principal Engineer Consultant at Portola