Gabriel Erzinger

Senior Software Engineer at Alt

São Paulo, Brazil
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Summary

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Rockstar
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Top School
Gabriel Erzinger is a Senior Software Engineer with 9 years of experience building high-throughput, distributed backend systems that power payments, card issuing, and large-scale microservices ecosystems. He has led PCI-DSS-certified card manager implementations, architected a PIX payment pipeline handling thousands of transactions per minute, and built DAG-driven saga orchestrators that automated ops and cut churn and human error. At Brex and iFood he drove reliability, migration efforts (Elixir to Kotlin), and integration-test adoption, and helped launch Brex Embedded partnerships that unlocked new revenue. An active backend contributor on open-source projects like the Pitaya game server—where he improved etcd service discovery and bootstrapping—he blends production-hardened systems thinking with pragmatic testing and documentation. Based in São Paulo, he pairs a focus on algorithmic problem-solving with a taste for product impact, and off-hours you might find him refining his tennis backhand or exploring wine regions.
code9 years of coding experience
job4 years of employment as a software developer
bookBacharelado Ciência da Computação, Bacharelado Ciência da Computação at Universidade Federal de Itajubá
languagesPortuguese, English, Spanish
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Stackoverflow

Stats
11reputation
143reached
0answers
1question
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Github Skills (14)

go10
service-discovery10
gameserver10
etcd10
server10
go-language9
testing9
golang9
go-application9
configuration-management8
selenium-webdriver6
selenium6
python6
webdriver6

Programming languages (6)

JavaCJavaScriptGoHTMLKotlin

Github contributions (5)

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topfreegames/pitaya

Aug 2018 - Oct 2018

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
userBack-end Developer
Contributions:19 commits, 15 PRs, 13 pushes in 2 months
Contributions summary:Gabriel primarily focused on enhancing the etcd service discovery component, adding features like timeouts and graceful shutdown mechanisms to handle etcd connection issues. They implemented improvements to the bootstrap process, renewed leases, and refactored the code to clarify etcd connection states. Furthermore, the user made several changes to the testing suite, adding tests for the etcd service discovery and correcting some existing tests. They also made configuration changes, adding new configuration values and updating documentation.
gamegame-server-frameworkios-androidunityios
Contributions:1 release, 260 pushes, 49 branches in 4 months
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