Summary
Gabriel Gallardo-alarcon is a Berlin-based sound and music designer with nine years of experience crafting immersive audio for games, animation, and interactive installations. Currently shaping Albion Online’s sonic world at Sandbox Interactive, he blends expressive creative design with technical implementation using tools like Wwise, FMOD, Unity and Unreal. One of Bolivia’s early game-audio specialists, he has lectured on game audio, helped seed the local indie scene, and later honed his craft with a BA in Audio Design in Germany. As a versatile freelancer and technical sound designer, he works across genres—from creature voices to generative Metasounds—and has contributed to titles like Beatslayer and Songs of Silence. His background as a composer, band founder, and electroacoustic researcher gives him a rare mix of musicality and systems thinking that informs emotionally resonant audio. Colleagues note his collaborative approach: he treats sound as a team-driven tool for storytelling and player connection.
9 years of coding experience
8 years of employment as a software developer
Electroacoustic Music Composition, Electroacoustic Music Composition at Alliance Française de Bolivia
Contemporary Music Composition and Performance, Contemporary Music Composition and Performance at Casataller
Guitar, Singing, Music Theory, Guitar, Singing, Music Theory at Conservatorio Plurinacional de Música
Bachelor of Arts - BA, Audio Design, 95% (1,3), Bachelor of Arts - BA, Audio Design, 95% (1,3) at SRH Berlin School of Popular Arts
Audiokinetic's Wwise, Audiokinetic's Wwise at School of Video Game Audio
Indigenous and contemporary music research and performance, Indigenous and contemporary music research and performance at OEIN - Orquesta Experimental de Instrumentos Nativos
Literature, Literature at Universidad Mayor de San Andrés
Spanish, English, German