Gabriel Heming

Software Development Consultant at Vinçotte

Brussels, Brussels-Capital, Belgium
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Summary

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Senior
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Top School
Gabriel Heming is a software development consultant based in Brussels with over a decade of hands-on experience delivering full-stack and cloud-native solutions. He led the architecture and production rollout of Vinçotte’s ViA platform—processing terabytes of inspection data, enabling enterprise integrations, and implementing advanced 3D visualisation and media streaming pipelines. Comfortable across .NET, TypeScript/React, PostgreSQL and Azure, he combines deep backend architecture skills with front-end 3D work (including contributions fixing bugs and improving Babylon.js). At Wemanity he continues to advise on scalable systems and CI/CD best practices, building on earlier roles in Dynamics AX and retail systems where he also owned code quality and deployments. Pragmatic and detail-oriented, he’s equally at home refactoring manifest handling or solving camera/input bugs in an open-source game engine, a sign of both breadth and an engineer’s focus on robust UX.
code10 years of coding experience
job11 years of employment as a software developer
bookSpecialist Software Development, Specialist Software Development at Universidade de Passo Fundo
bookAssociate's degree Information Technology, Associate's degree Information Technology at Faculdade de Tecnologia TECBRASIL (FTEC)
languagesPortuguese, English, Dutch, French
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Stackoverflow

Stats
1,155reputation
40kreached
44answers
1question
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Github Skills (17)

javascript10
typescript10
typescript-types10
typescripts10
webgl9
3d-engine8
webxr8
game-engine8
babylonjs7
webvr7
3d7
return-value6
php6
forms6
jquery6

Programming languages (5)

C#TypeScriptCSSMakefilePHP

Github contributions (5)

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BabylonJS/Babylon.js

Oct 2020 - Jun 2021

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFront-end Developer
Contributions:8 reviews, 9 commits, 4 PRs in 8 months
Contributions summary:Gabriel primarily focused on fixing bugs and improving the Babylon.js library. Their contributions include fixing a screenshot issue related to multi-camera scenes, enhancing device orientation input for free camera controls, and addressing a bug in GUI control rendering. The user also refactored code for manifest URL creation and corrected issues related to file saving.
gameopen-gameenginebabylonjavascript
gabrielheming/Babylon.js

Oct 2020 - Nov 2024

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Contributions:12 pushes in 4 years 1 month
rendering-enginegamewebglgamedevjavascript-framework
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Gabriel Heming - Software Development Consultant at Vinçotte