Summary
Gabriel Ivanica is a seasoned software engineer with 14 years of experience building real-time systems, game engines, and research-driven applications from prototype to production. Based in Bucharest, he co-founded Tiny Trinket Games and served as CTO, architecting a full-featured classical RPG and a node-based quest editor that enabled non-developers to create 60+ hours of gameplay. His background spans low-level C++/OpenGL GPGPU work, Unity/C# real-time tooling, and modern full-stack cloud deployments (Node.js, PHP, TypeScript, Docker, AWS). He has led technical integrations for VR therapeutic systems, worked on accessibility-focused research projects like Sound of Vision, and now focuses on performance and architecture for Bitdefender’s MDR portal. Known for marrying research-grade prototypes with production-ready engineering, he also invests heavily in mentorship, documentation and community-driven localization tooling. An atypical blend of game developer craftsmanship and cloud-native optimization skills makes him effective at solving both perceptual and scalablity challenges.
14 years of coding experience
7 years of employment as a software developer
Master's degree, Advanced Techniques for Computer Graphics, Multimedia and Virtual Reality, Master's degree, Advanced Techniques for Computer Graphics, Multimedia and Virtual Reality at Politehnica University of Bucharest - Faculty of Automatic Control and Computers
Colegiul National de Informatica "Tudor Vianu"
English