Gabriel Kannenberg is a software engineer with 11 years of experience specializing in low-level programming and real-time computer graphics for games and visualization. Currently a Software Engineer III at EA Sports (Catalyst CTG), he designs and implements large-scale gameplay systems, mentors peers, and tackles the most complex bugs while presenting work at industry conferences. His background spans R&D in photogrammetry and custom render pipelines at VIZLab to gameplay, animation, and CPU optimization on titles like UFC 5 and Horizon Chase 2, blending math-driven solutions with practical tooling for content creators. Known for shipping high-quality, performant code and building engine-level tooling in Unreal, he also brings a musician’s precision and a researcher's rigor to problem solving.
11 years of coding experience
2 years of employment as a software developer
Tecnólogo em Jogos Digitais, Computer Games and Programming Skills, 10.0 (Distinção), Tecnólogo em Jogos Digitais, Computer Games and Programming Skills, 10.0 (Distinção) at Universidade do Vale do Rio dos Sinos
HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES at Sociedade Education Positivo Joinville
Contributions:20 commits, 17 pushes, 2 branches in 2 years
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