Gabriel Lewis

Level Designer at Studio 316

Falmouth, England, United Kingdom
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Summary

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Top School
Gabriel Lewis is a Level Designer with 8 years of diverse experience crafting playable spaces and prototyping mechanics in Unity and Unreal, currently building games at Studio 316. A recent MA in Game and Interactive Media Design with a background in computer games programming, he combines practical blocking, level theory, and C# scripting to iterate rapid prototypes that inform production. He’s shipped educational and awareness-driven projects—such as an Eden Project title addressing seagrass decline—while also teaching level design at Falmouth University, bringing a strong ability to translate theory into student-facing curriculum. Gabriel’s early training in sports science and roles in high-pressure hospitality environments contribute to disciplined time management, clear communication, and a collaborative studio mindset. Curious and hands-on, he blends technical fluency with player-focused design, making him well-suited for junior to mid-level roles where iteration and teamwork matter.
code7 years of coding experience
bookBSc, Applied Sports and Exercise Science, BSc, Applied Sports and Exercise Science at Northumbria University
bookOnline Certificate, Computer Science, Online Certificate, Computer Science at edX
bookMaster of Arts - MA, Game and Interactive Media Design, Master of Arts - MA, Game and Interactive Media Design at Falmouth University
bookLevel Design For Games, Game and Interactive Media Design, Level Design For Games, Game and Interactive Media Design at CGMA - Computer Graphics Master Academy
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Github Skills (2)

minecraft8
csharp5

Programming languages (1)

C#

Github contributions (5)

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Contributions:12 pushes, 1 branch in 1 day
gabrielanthonylewis/game_jam

Jun 2018 - Jun 2018

Contributions:5 pushes, 1 branch in 1 day
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Gabriel Lewis - Level Designer at Studio 316