Summary
Gabriel Lewis is a Level Designer with 8 years of diverse experience crafting playable spaces and prototyping mechanics in Unity and Unreal, currently building games at Studio 316. A recent MA in Game and Interactive Media Design with a background in computer games programming, he combines practical blocking, level theory, and C# scripting to iterate rapid prototypes that inform production. He’s shipped educational and awareness-driven projects—such as an Eden Project title addressing seagrass decline—while also teaching level design at Falmouth University, bringing a strong ability to translate theory into student-facing curriculum. Gabriel’s early training in sports science and roles in high-pressure hospitality environments contribute to disciplined time management, clear communication, and a collaborative studio mindset. Curious and hands-on, he blends technical fluency with player-focused design, making him well-suited for junior to mid-level roles where iteration and teamwork matter.
7 years of coding experience
BSc, Applied Sports and Exercise Science, BSc, Applied Sports and Exercise Science at Northumbria University
Online Certificate, Computer Science, Online Certificate, Computer Science at edX
Master of Arts - MA, Game and Interactive Media Design, Master of Arts - MA, Game and Interactive Media Design at Falmouth University
Level Design For Games, Game and Interactive Media Design, Level Design For Games, Game and Interactive Media Design at CGMA - Computer Graphics Master Academy