Gabriel M is an engine programmer with 16 years in the games industry, currently working on the Anvil pipeline at Ubisoft Montréal and formerly a senior core programmer at Eidos‑Montréal contributing to AAA titles like Marvel’s Guardians of the Galaxy and Avengers. He pairs deep C++ engine expertise with tooling, pipeline and backend experience across Unity, proprietary engines and MMO servers, and has a long history of open-source contribution dating back to modding communities and multi-year participation in Google Summer of Code. Trained in software engineering with earlier studies in philosophy, he brings a pragmatic but creative problem-solving approach that considers both technical constraints and human-centered design. Notably, his open-source work on Battle for Wesnoth included implementing nuanced gameplay mechanics such as the "Suppose Dead" feature, showing a focus on emergent systems as well as robust engineering.
16 years of coding experience
10 years of employment as a software developer
BS Software Engineering, BS Software Engineering at Polytechnique Montréal
An open source, turn-based strategy game with a high fantasy theme.
Role in this project:
Back-end Developer
Contributions:676 commits in 2 years 6 months
Contributions summary:Gabriel primarily contributed to implementing and improving the "Suppose Dead" feature within the game, which involved modifying existing codebase to introduce new functionalities and fix bugs. The commits show the user focused on adding new game mechanics and modifying existing functionality related to unit movement and actions. The user was also responsible for modifying files related to whiteboard functionality and controller.
Cities: Skylines Mod: Optimize transfer manager in vanilla game. match the shortest transfer bettween offers
Contributions:6 pushes, 2 branches in 24 days
matchskylinesmodcities-skylinesvanilla
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