Gabriel Martinez

Combat Designer

Oakland, California, United States
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Summary

👤
Senior
🎓
Top School
Gabriel Martinez is a combat designer and seasoned gameplay engineer with 15 years of experience building action-oriented games and core systems across studios from Riot and Google to indie projects. Based in Oakland, he blends systems-level engineering (C++, Rust, gameplay AI) with creative leadership—most recently directing the indie roguelike Project Shiro while contributing combat design at Brass Lion Entertainment. Known for shipping playable prototypes and driving technical design choices, he implemented AI frameworks, matchmaking re-architectures, and engine tooling across console and mobile pipelines. He advocates for representation and healthy studio culture, having pushed diversity initiatives and cross-discipline collaboration at multiple companies. Outside work he’s a rock climber and active Rustacean, which mirrors his taste for challenging, reliable solutions.
code15 years of coding experience
job11 years of employment as a software developer
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at Virginia Tech
languagesEnglish, Spanish
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Github Skills (142)

json-parser10
memory-efficient10
python10
windows10
zero-copy10
cross-language10
c9910
gpu10
game-development10
data-driven10
javascript10
linux10
mmap10
rust10
opengl10

Programming languages (10)

C#C++ShellRustCStarlarkJavaScriptHTML

Github contributions (5)

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mystal/ggj-2018

Jan 2018 - Dec 2018

Contributions:52 commits, 57 pushes, 5 branches in 11 months
mystal/yharnam

Jul 2020 - Oct 2021

A Rust implementation of the Yarn Spinner runtime
Contributions:41 commits, 2 PRs, 27 pushes in 1 year 2 months
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Gabriel Martinez - Combat Designer