Summary
Gabriel Martinez is a combat designer and seasoned gameplay engineer with 15 years of experience building action-oriented games and core systems across studios from Riot and Google to indie projects. Based in Oakland, he blends systems-level engineering (C++, Rust, gameplay AI) with creative leadership—most recently directing the indie roguelike Project Shiro while contributing combat design at Brass Lion Entertainment. Known for shipping playable prototypes and driving technical design choices, he implemented AI frameworks, matchmaking re-architectures, and engine tooling across console and mobile pipelines. He advocates for representation and healthy studio culture, having pushed diversity initiatives and cross-discipline collaboration at multiple companies. Outside work he’s a rock climber and active Rustacean, which mirrors his taste for challenging, reliable solutions.
15 years of coding experience
11 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Virginia Tech
English, Spanish