Summary
Gabriel Oliver is an Associate Game Designer specializing in open-world events with eight years of hands-on experience across AAA and mobile studios, currently contributing at Rockstar Games. He combines a formal MS in Games and Playable Media with practical skills in Unity, Unreal, Roblox, C#, and Blueprint scripting to design, prototype, and balance live content and levels. Past roles at Toys for Bob, Kooapps, and indie studios show a track record of increasing player engagement through data-driven live events, SQL-backed balancing, and rapid cross-team production. Comfortable leading SCRUM teams and community programs, he pairs strong written and verbal communication with studio-level collaboration, playtesting, and analytics. Outside core roles he tutors and volunteers on projects, demonstrating a consistent commitment to mentorship and accessible game experiences.
8 years of coding experience
4 years of employment as a software developer
Bachelors of Arts Applied Computing in Game Design, Bachelors of Arts Applied Computing in Game Design at University of Washington
Associate of Arts and Sciences - AAS, Associate of Arts and Sciences - AAS at Bellevue College
High School Diploma, High School Diploma at Redmond High School
University of California Santa Cruz
Portuguese, English