Summary
Gabriel Reed is a Pipeline TD and Software Engineer with six years of experience building production-grade tools and pipelines for animation and real-time projects, currently contributing at LAIKA Studios. He designs end-to-end solutions—from MySQL-backed asset databases and PySide2 artist interfaces to Maya-integrated tools and Houdini–RenderMan render pipelines—that streamline studio workflows and save hundreds of production hours. Gabriel has shipped both offline and realtime systems, including a modular Unreal Engine character pipeline, full-body mocap integrations, and a WebGL/Three.js avatar system driven by Mediapipe face tracking. He bridges developer rigor and artist needs, frequently converting legacy codebases (MEL/Python2) into modern, maintainable Python 3 tooling. A high-achieving BYU CS graduate (3.97 GPA), he pairs technical depth with hands-on pipeline leadership, mentoring teams to deliver large shot counts and reliable studio infrastructure.
6 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Computer Science: Animation & Games, 3.97, Bachelor of Science - BS, Computer Science: Animation & Games, 3.97 at Brigham Young University
English, French