Gabriel Trabasso is a Senior Game Developer with 11 years of professional experience building performant gameplay systems, editor tooling and project architecture—primarily in Unity but increasingly focused on C++ and Unreal. He has deep expertise in netcode and deterministic simulation, having worked with Photon Quantum and implemented a snapshot interpolation system using Unity DOTS. Gabriel structures systems around data-first architecture and performance, favoring straightforward, maintainable abstractions over language or framework constraints. His background spans both game studios and engineering roles—from MMORPG engineering with DOTS to performance engineering at Wildlife and recent senior work at Bunch and Globant. He also brings a strong foundation in systems programming and computer vision from earlier C++/OpenCV/OpenCL projects, which informs his tooling and low-level optimization skills. Based in São Paulo, he combines production-grade shipping experience with a curious, cross-engine practice that bridges Unity and Unreal workflows.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Computer Science Computer Science, Bachelor of Computer Science Computer Science at UFSCar - Alumni
Computer Games and Programming Skills, Computer Games and Programming Skills at udemy.com
Contributions:26 PRs, 78 pushes, 13 branches in 1 month
unreal-engine
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Gabriel Trabasso - Senior Game Developer at Globant