Gabriel Trabasso

Senior Game Developer at Globant

São Paulo, Brazil
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Summary

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Senior
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Top School
Gabriel Trabasso is a Senior Game Developer with 11 years of professional experience building performant gameplay systems, editor tooling and project architecture—primarily in Unity but increasingly focused on C++ and Unreal. He has deep expertise in netcode and deterministic simulation, having worked with Photon Quantum and implemented a snapshot interpolation system using Unity DOTS. Gabriel structures systems around data-first architecture and performance, favoring straightforward, maintainable abstractions over language or framework constraints. His background spans both game studios and engineering roles—from MMORPG engineering with DOTS to performance engineering at Wildlife and recent senior work at Bunch and Globant. He also brings a strong foundation in systems programming and computer vision from earlier C++/OpenCV/OpenCL projects, which informs his tooling and low-level optimization skills. Based in São Paulo, he combines production-grade shipping experience with a curious, cross-engine practice that bridges Unity and Unreal workflows.
code11 years of coding experience
job13 years of employment as a software developer
bookBachelor of Computer Science Computer Science, Bachelor of Computer Science Computer Science at UFSCar - Alumni
bookComputer Games and Programming Skills, Computer Games and Programming Skills at udemy.com
languagesPortuguese, English
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (6)

unity3d9
top-down8
roguelike8
creative-commons4
unreal3
unreal-engine-42

Programming languages (1)

Ruby

Github contributions (5)

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gabrieljt/unity2d

Sep 2016 - Nov 2016

Contributions:186 commits, 74 PRs, 173 pushes in 2 months
unity3dunityrogueliketop-down
gabrieljt/unreal-course

Mar 2016 - Apr 2016

Contributions:26 PRs, 78 pushes, 13 branches in 1 month
unreal-engine
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Gabriel Trabasso - Senior Game Developer at Globant