Summary
Gabriela Almeida is a software engineer specializing in VFX and animation pipelines, currently contributing to Foundry with 11 years of cross-domain experience spanning finance, aerospace, and visual effects. She holds an MSc in Computer Animation & Visual Effects from Bournemouth University and a high-performing BSc in Computer Engineering from Insper, combining strong academic rigor with practical R&D. Gabriela builds artist-focused tools and systems in C++ and Python—ranging from ray tracers and cloth simulators to Unreal Engine plugins and Maya planet-creation tools—to streamline creative workflows. Her background includes leading application migrations and squad-level delivery at BTG Pactual Digital and research on autonomous decision-making at Embraer, reflecting both systems thinking and applied research chops. Comfortable across UNIX/Linux, Qt GUIs, Houdini, Maya, Renderman, and TDD practices, she seeks R&D or Pipeline TD roles where technical depth and creative problem solving intersect. Beyond code, she brings a track record of translating complex physics and math into production-ready tools that directly empower artists.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Engineering, 9.25/10.0, Bachelor of Science - BS, Computer Engineering, 9.25/10.0 at Insper Instituto de Ensino e Pesquisa
Computer Engineering, Computer Engineering at Faculdade de Engenharia da Universidade do Porto
Master of Science - MS, Computer Animation & Visual Effects, Master of Science - MS, Computer Animation & Visual Effects at Bournemouth University
Computer Engineering, Computer Engineering at Boston University