Gabriele Di Bari is a multilingual software engineer with 13 years of experience building low-level Windows drivers, ML-driven LiDAR and imagery pipelines, and game backend systems across companies like Malwarebytes, Topcon, and EA. He holds a PhD in Computer Science focused on genetic and evolutionary algorithms for optimizing machine learning, and has applied that research pragmatically to production AI models for point-cloud and panorama segmentation. Comfortable in C/C++, Python and TensorFlow, he bridges kernel-level security work (EDR and remote response shells) with high-performance GPU inference and deployment tooling (Docker, TensorRT, PyBind11). A globe-trotter academically—having visited research centers in Mexico and Hong Kong—he combines rigorous research instincts with hands-on engineering to tackle both systems-level reliability and applied ML performance.
13 years of coding experience
4 years of employment as a software developer
Laurea Magistrale LM Computer Science, Laurea Magistrale LM Computer Science at Università degli Studi di Perugia
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Università degli Studi di Firenze
PhD Visiting Student, PhD Visiting Student at Centro de Investigación y de Estudios Avanzados del IPN
PhD Visiting Student, PhD Visiting Student at Hong Kong Baptist University
Master's degree Computer Science, Master's degree Computer Science at University of Genoa
Contributions:5 releases, 22 commits, 20 pushes in 5 years 1 month
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Gabriele Di Bari - Online Software Engineer at Electronic Arts (EA)