Gabrielle Burdeti is a Software Engineer 2 with 10+ years building gameplay and graphics systems for mobile and PC, currently at Mojang Studios after recent engineering roles at AWS and Amazon Game Studios. She brings deep expertise in C++, C#, Unity, Unreal, proprietary engines, multiplayer networking and cross-platform architecture, and is known for shipping both AAA and indie titles. Gabrielle excels at designer-facing tools, performance optimization and debugging—routinely resolving network syncs, memory leaks and frame-critical bottlenecks—and has a track record of mentoring junior engineers. She’s also integrated gameplay systems with AI and large language models to enable dynamic narrative and adaptive dialogue, a capability increasingly rare among gameplay engineers. Based in Seattle and eligible to work in Canada and the US without sponsorship, she pairs a systems-level mindset with a designer-first collaboration style to turn complex game concepts into robust, scalable features.
10 years of coding experience
16 years of employment as a software developer
Certificate, Computer Science, Certificate, Computer Science at Université de Montréal
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at UQAM | Université du Québec à Montréal
Bachelor of Business Administration (BBA), Information Technology, Bachelor of Business Administration (BBA), Information Technology at HEC Montréal
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Gabrielle Burdeti - Software Engineer 2 at Mojang Studios