Gael Guennebaud is a researcher at INRIA Bordeaux with 18 years of experience specializing in geometry processing and real-time rendering. He has led work on point cloud rendering systems, fast point cloud reconstruction, and real-time soft-shadow techniques while teaching and advising graduate students at the University of Bordeaux. A long-term co-maintainer of the widely used Eigen C++ library, he blends deep algorithmic research with practical, high-performance software engineering. His career includes postdoctoral collaborations at ETH Zurich on Moving Least Squares surfaces and a stint at ISTI-CNR, reflecting a strong international research footprint. Based in France, he combines rigorous PhD-level foundations with hands-on systems building that often crosses from prototypes into broadly reused open-source code.
18 years of coding experience
PhD, Computer science, PhD, Computer science at University of Toulouse
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