Gael Honorez

Chief Technology Officer at PresenZ

Brussels Metropolitan Area Belgium
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Summary

👤
Senior
Gael Honorez is a technology leader and Chief Technology Officer based in Brussels with 14 years of experience bridging film/visual effects pipelines and software engineering. Formerly a Chief Master Sergeant in the motion picture industry context, he combines deep operations and pipeline management expertise with hands-on skills in MEL, lighting, shading, and computer science. As CTO of PresenZ and Software Development Manager at parallaxter SPRL, he drives technical strategy while remaining pragmatic about delivery and team processes. He contributes to open-source game tooling—enhancing Lua-based game mechanics and lobby features—which reflects a focus on core systems and user-facing interaction. Colleagues value his ability to translate creative production needs into robust, maintainable engineering solutions. He brings an uncommon mix of production-floor discipline and software craftsmanship to complex, real-time media projects.
code14 years of coding experience
languagesEnglish, French
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Github Skills (3)

user-interface10
lua10
logic10

Programming languages (4)

C#C++LuaRen'Py

Github contributions (5)

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FAForever/fa

Aug 2011 - May 2012

Lua code for FAF
Role in this project:
userBack-end Developer
Contributions:13 commits in 8 months
Contributions summary:Gael's commits focus on modifying and extending the functionality of the game's Lua code, specifically within the lobby and unit simulation aspects. Their contributions include adding player rating features to the lobby interface and refining the unit's regen and sniper functionalities. The user also addresses bugs and enhances the anti-torpedo and torpedo behaviors, indicating a focus on core game mechanics and user interface elements. The user clearly works within the scope of the provided Lua code.
luafaf
Gael-Honorez-sb/abctoa

Aug 2014 - Aug 2018

Contributions:3 releases, 486 commits, 4 PRs in 4 years
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