Gael Mauleon is a Technical Lead and SRE/DevOps specialist based in Montreal with 20+ years in systems and software roles and a decade focused on cloud-native operations. At Ubisoft he has led the design and scaling of a Kubernetes standard framework powering live game services across ~80 clusters and multiple clouds (GCP/AWS/Azure/OpenStack), combining Go development with CI/CD, observability and full automation. He brings deep hands-on expertise from Linux systems and datacenter administration to production reliability at scale, and has contributed to open-source tooling—adding OpenStack object storage support to the well-known helm/chartmuseum project. Comfortable switching between leadership, operations and backend engineering, he pairs production-grade reliability thinking with a game-industry background in production and team management.
10 years of coding experience
16 years of employment as a software developer
DUT Informatique (DCS Computer Science) Computer Science, DUT Informatique (DCS Computer Science) Computer Science at Université Claude Bernard Lyon 1
Contributions:8 commits, 2 PRs, 6 comments in 5 months
Contributions summary:Gael contributed significantly to adding Openstack object storage support to the chartmuseum application. They implemented the `OpenstackOSBackend`, including functions for listing, getting, putting, and deleting objects. The user also integrated Openstack configuration options and added Openstack support to acceptance tests and the main application. Furthermore, they modified the test suite, added error handling, and improved the application's overall functionality and robustness.
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