Gage Glupker is a Lead Technical Artist based in Seattle with 11 years of cross-disciplinary experience blending game art, embedded systems, and product leadership. A University of Michigan computer engineering graduate, he pairs C++, MATLAB, microprocessor control and iOS development skills with strong visual design fluency in Adobe Creative Suite to ship both 2D and 3D assets for indie and larger-scale projects. After product and program roles at Microsoft and technical research positions at his alma mater, he now focuses on creative systems and pipeline tooling for Tavern Rat Studios’ debut title, Mischief. Active in the maker community and a practiced public speaker and actor, he brings an unusual mix of technical rigor and performative storytelling to interactive experiences.
11 years of coding experience
11 years of employment as a software developer
BSE, Computer Engineering, BSE, Computer Engineering at University of Michigan College of Engineering
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