Gareth Aguilar

Software Engineer

Austin, Texas, United States
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Summary

👤
Senior
🎓
Top School
Gareth Aguilar is a C++ gameplay and AI programmer with a decade of experience building interactive systems, currently developing games in Unreal Engine 5 from Austin, Texas. He brings hands-on expertise in networked Unreal development from his recent role at Wicked Games AG and a background across Unity and Game Maker Studio. Comfortable shipping core gameplay systems and AI behaviors in C++, he pairs low-level performance sensibilities with practical game design instincts. His public portfolio and GitHub showcase playable projects and engine-facing work that reveal a focus on robust, production-ready code rather than just prototypes. Gareth’s education in software engineering and steady progression into networked multiplayer systems highlight an engineer who bridges creative gameplay goals with solid architectural thinking.
code10 years of coding experience
job2 years of employment as a software developer
bookN/A, Software Engineering, N/A, Software Engineering at Ocean County College
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Github Skills (23)

mass10
haxelib9
haxeflixel9
gameboy-advance9
haxe9
ai9
neko9
aseprite9
openfl9
unreal-engine-57
unreal7
plugin7
minecraft5
blueprint4
atomic3

Programming languages (5)

C#JavaC++HaxeGame Maker Language

Github contributions (5)

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Ji-Rath/ProjectScare

Sep 2020 - Feb 2025

Indie horror project for open experimentation
Contributions:3 PRs, 118 pushes, 6 branches in 4 years 5 months
unreal-engineexperimentationhorror-gamehorrorindie
Ji-Rath/MassAIExample

May 2022 - Jul 2022

A project primarily used to test UE5 Mass AI system
Contributions:4 releases, 137 commits, 5 PRs in 2 months
ecsue5ai-systemsmart-objectmass
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Gareth Aguilar - Software Engineer