Gareth Aguilar is a C++ gameplay and AI programmer with a decade of experience building interactive systems, currently developing games in Unreal Engine 5 from Austin, Texas. He brings hands-on expertise in networked Unreal development from his recent role at Wicked Games AG and a background across Unity and Game Maker Studio. Comfortable shipping core gameplay systems and AI behaviors in C++, he pairs low-level performance sensibilities with practical game design instincts. His public portfolio and GitHub showcase playable projects and engine-facing work that reveal a focus on robust, production-ready code rather than just prototypes. Gareth’s education in software engineering and steady progression into networked multiplayer systems highlight an engineer who bridges creative gameplay goals with solid architectural thinking.
10 years of coding experience
2 years of employment as a software developer
N/A, Software Engineering, N/A, Software Engineering at Ocean County College
A project primarily used to test UE5 Mass AI system
Contributions:4 releases, 137 commits, 5 PRs in 2 months
ecsue5ai-systemsmart-objectmass
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.