Summary
Gareth Johns is an experienced Art Lead with 11 years in games, having led environment, concept and technical art teams across AAA and mobile projects at Ubisoft Reflections, Rare and DR Studios. He combines hands-on high/low poly modelling, sculpting and stylized/realistic texturing with strong pipeline, optimization and shader implementation knowledge to deliver game-ready assets under tight performance constraints. Known for stabilizing teams mid-production, he builds communication and mentorship structures that improve morale and raise delivery quality, and has taken product-owner responsibilities on VR and console titles. Comfortable across engines (Unreal, Unity, CryEngine) and tools (ZBrush, 3ds Max, Quixel, Perforce), he also bridges art and design to influence composition and gameplay. A Yorkshire-based practitioner, Gareth maintains a public portfolio and a design-focused GitHub presence, reflecting an ongoing commitment to craft and iteration.
11 years of coding experience
Digital Animation 3D Games Art, Digital Animation 3D Games Art at University of Hertfordshire
1 Year Foundation in Art and Design, 1 Year Foundation in Art and Design at Oaklands College