Summary
Garrett Courtney is a game-focused software engineer with eight years of experience building high-performance engine systems, graphics programming, and low-level optimizations for AAA and indie titles. Currently a Game Designer at Infinity Ward, he blends design sensibilities with deep C/C++/C# engineering to ship performant gameplay systems and tooling. His background includes expanding modern C++17 engine code, applying data-oriented patterns, and creating runtime profilers and debuggers to accelerate designer workflows. Garrett has delivered real-time performance improvements on projects from PlanetSide 2 to console releases like Bloodstained and Shantae, and has experience bridging native code with front-end tooling for motion-tracking applications. He brings a practical focus on measurable performance and developer productivity, often surfacing hidden bottlenecks through custom tooling.
8 years of coding experience
1 year of employment as a software developer
Bachelor's Degree, Software and Game Development, Bachelor's Degree, Software and Game Development at Neumont College of Computer Science