Garrett Fredley is a Senior Build Engineer with a decade of experience specializing in CI/CD, build preservation, and technical art tooling across AAA and studio environments. He leads Asset and IP Preservation at PlayStation, replicating historical build processes and mentoring engineers on Jenkins, Perforce, and cross-platform pipelines. Previously he automated large-scale farms and offline build systems at EA, shipped Dauntless on Android, and implemented toolchains that surface build failures directly to developers. Comfortable scripting in Groovy, Python, Powershell, Bash and Batch, he blends developer tooling, DevOps, and hands-on art pipeline expertise to keep complex production workflows reproducible. Based in Okotoks, Alberta, Garrett pairs advocacy and teaching experience with a hobbyist artist’s eye—often translating creative workflows into robust, auditable build systems.
10 years of coding experience
5 years of employment as a software developer
Game Art and Design Diploma Game Art and Design, Game Art and Design Diploma Game Art and Design at Art Institute of Vancouver
Contributions:5 pushes, 1 branch in 2 years 5 months
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Garrett Fredley - Senior Build Engineer at PlayStation