Garrett Fredley

Senior Build Engineer at PlayStation

Okotoks, Alberta, Canada
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Summary

👤
Senior
🎓
Top School
Garrett Fredley is a Senior Build Engineer with a decade of experience specializing in CI/CD, build preservation, and technical art tooling across AAA and studio environments. He leads Asset and IP Preservation at PlayStation, replicating historical build processes and mentoring engineers on Jenkins, Perforce, and cross-platform pipelines. Previously he automated large-scale farms and offline build systems at EA, shipped Dauntless on Android, and implemented toolchains that surface build failures directly to developers. Comfortable scripting in Groovy, Python, Powershell, Bash and Batch, he blends developer tooling, DevOps, and hands-on art pipeline expertise to keep complex production workflows reproducible. Based in Okotoks, Alberta, Garrett pairs advocacy and teaching experience with a hobbyist artist’s eye—often translating creative workflows into robust, auditable build systems.
code10 years of coding experience
job5 years of employment as a software developer
bookGame Art and Design Diploma Game Art and Design, Game Art and Design Diploma Game Art and Design at Art Institute of Vancouver
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Github Skills (6)

pyqt10
pygame10
python9
engine9
game-engine8
game-development8

Programming languages (1)

Python

Github contributions (5)

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Cronza/HeartbeatEngine

Aug 2020 - Jan 2023

A Visual Novel / Dating Sim game engine written in Python using Pygame, with a full editor written in PyQt5
Contributions:246 commits, 29 PRs, 341 pushes in 2 years 5 months
dating-simvisualnovelpythongamegamedev
Cronza/cronza.github.io

Apr 2019 - Oct 2021

Contributions:5 pushes, 1 branch in 2 years 5 months
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Garrett Fredley - Senior Build Engineer at PlayStation