Summary
Garry Williams is a Senior Unity programmer and freelance technical lead with over a decade of professional experience building games, VR experiences, and interactive installations from prototype to full release. He specializes in procedural generation, tech art, and performance optimization, having architected large-scale systems like Snowtopia’s construction and AI simulation and optimized simulation and rendering for thousands of agents. His background includes lead programming on an award-winning VR title and R&D work using statistical analysis and machine learning for sensor-based gameplay at Ubisoft, evidencing a strong blend of creative systems design and data-driven problem solving. Based in France, he has freelanced across artistic, educational, and commercial projects since 2013, often delivering tooling and rapid prototyping that accelerate teams and reduce long-term technical debt. A pragmatic polyglot thinker, he frequently tackles the non-obvious trade-offs between simulation fidelity and runtime performance to make ambitious interactive ideas practical.
11 years of coding experience
9 years of employment as a software developer
Master's degree Computer science Video games, Master's degree Computer science Video games at Cnam-Enjmin - Master in Games and Interactive Media
Mathematics and Computer Science, Mathematics and Computer Science at ENSIIE - École Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise
English, French, Spanish