Gary Barbon is a senior technical designer and software engineer based in London with a broad 8+ year tenure at Meta and two decades of hands-on experience across games, AR/VR, and enterprise systems. He blends gameplay design and technical implementation—shipping first‑party VR, mobile, and PC content while building reusable scripted systems, prototyping concepts, and driving cross‑platform playtesting informed by data. Prior roles include leading SDET efforts at BioWare, architecting Kinect-based therapeutic games, and founding a boutique software studio, showing he moves comfortably between product leadership, tooling, and low-level engineering. Colleagues rely on him to translate stakeholder vision into polished deliverables and to teach best practices in Unity, CI, and scalable system design. A practical polyglot with roots in robotics and medical devices, he often marries research-driven iteration with production-ready pipelines to accelerate delivery.
8 years of coding experience
11 years of employment as a software developer
Bachelor Computer Science, Bachelor Computer Science at University of Manitoba
Information Technology Information Technology, Information Technology Information Technology at Herzing College
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Gary Barbon - Senior Technical Designer Unit 2 Games at Meta