Gary Oberbrunner

President And CEO at Dark Star Systems, Inc.

Arlington, Massachusetts, United States
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Summary

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Rockstar
🎓
Top School
Gary Oberbrunner is an Emmy Award-winning technology executive and hands-on software architect with 30+ years building high-performance graphics, GPU and visualization systems from supercomputers to film VFX. As founder and CEO of Dark Star Systems and former CTO/Chief Scientist at companies including Boris FX and GenArts, he has led large distributed R&D teams, driven M&A integrations, and been the technical lead on multiple successful exits. He brings deep expertise in GPU programming, image and video processing, and parallel architectures while remaining an active contributor to open-source graphics tooling—helping improve glTF import/export performance in Blender and enhancing three.js and Godot Python integrations. Known for obsessing over quality and development process, he pairs strategic leadership with continued hands-on coding and documentation work. Based in Arlington, MA, he combines entrepreneurial drive with rare domain depth forged across academia, commercial product engineering, and scientific visualization.
code18 years of coding experience
job35 years of employment as a software developer
bookBSEE Electrical Engineering, BSEE Electrical Engineering at Massachusetts Institute of Technology
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Stackoverflow

Stats
6,146reputation
848kreached
117answers
136questions
Badges
pip
top-5%
python
top-5%
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Github Skills (35)

webgl10
threejs10
godot10
javascript10
restructuredtext10
geometry10
gltf10
python10
sphinx10
rs10
numpy10
ubuntu10
binding10
3d10
blender10

Programming languages (26)

CCMakeGoHTMLJupyter NotebookTypeScriptShellLLVM

Github contributions (5)

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OpenFX effects API
Role in this project:
userTechnical Writer
Contributions:3 releases, 39 reviews, 87 commits in 10 years 10 months
Contributions summary:Gary primarily focused on improving the repository's documentation. Their contributions include fixing rendering issues in existing documentation files, cleaning up and clarifying documentation related to OFX packaging, and adding a script for generating property references. They also addressed documentation build processes, correcting issues related to Python versioning and general build scripts, and fixing typos.
api
touilleMan/godot-python

Feb 2018 - Apr 2018

Python support for Godot 🐍🐍🐍
Role in this project:
userBack-end Developer
Contributions:17 commits, 9 PRs, 17 comments in 1 month
Contributions summary:Gary primarily focused on improving the Python support for the Godot game engine. Their contributions involved fixing error handling within the Python integration, making verbosity controllable, and correcting issues with pool array creation. Additionally, the user addressed a typo related to converting Rect2 variants, improving the functionality of the Python binding. These changes indicate a deep understanding of the project's architecture and Python integration specifics.
pythongdscriptgodotgodot-enginebinding
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Gary Oberbrunner - President And CEO at Dark Star Systems, Inc.