Gatis Kurzemnieks

Technical Artist at PIXOMONDO

Brussels, Belgium
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Summary

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Senior
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Gatis Kurzemnieks is a Senior Technical Artist and developer based in Brussels with over a decade of hands-on experience bridging VFX, real-time engines, and 3D production pipelines. He has shipped tooling and content across Unreal and Unity for studios like PIXOMONDO, The Mill, and Rascal Post Production, and has led pipeline migrations and custom shader/scripting work for TV and commercial projects. Equally comfortable building visuals and the systems behind them, he combines graphics programming roots (engine and tools work) with 3D generalist skills in modeling, shading and animation. Notable strengths include real-time pipeline development for broadcast (moving a show from Unreal to Unity) and product visualization for hardware clients, reflecting a rare mix of artistic sensibility and engineering depth. Fluent in Houdini, Unreal, Unity and shader development, he excels at turning complex VFX requirements into practical, repeatable production workflows.
code11 years of coding experience
job13 years of employment as a software developer
bookbachelor, Visual Communication, bachelor, Visual Communication at Latvijas Makslas Akademija
bookBachelor, 3D Animation, Bachelor, 3D Animation at Hochschule Luzern
bookMaster, Computer science, Master, Computer science at Latvijas Universitate
languagesEnglish, Russian, Latvian
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Github Skills (41)

webgl10
threejs10
javascript10
canvas10
virtual-reality10
svg10
3d10
augmented-reality9
webxr9
webgpu9
houdini8
post-processing8
render7
blender6
vscode6

Programming languages (5)

TypeScriptC#C++JavaScriptPython

Github contributions (5)

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kurzemnieks/C4D-Scripts

May 2019 - Feb 2025

Contributions:5 pushes, 1 branch in 5 years 10 months
kurzemnieks/re_pipeline

Nov 2020 - Aug 2021

Contributions:43 commits, 38 pushes, 1 branch in 9 months
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Gatis Kurzemnieks - Technical Artist at PIXOMONDO