Summary
Gatis Kurzemnieks is a Senior Technical Artist and developer based in Brussels with over a decade of hands-on experience bridging VFX, real-time engines, and 3D production pipelines. He has shipped tooling and content across Unreal and Unity for studios like PIXOMONDO, The Mill, and Rascal Post Production, and has led pipeline migrations and custom shader/scripting work for TV and commercial projects. Equally comfortable building visuals and the systems behind them, he combines graphics programming roots (engine and tools work) with 3D generalist skills in modeling, shading and animation. Notable strengths include real-time pipeline development for broadcast (moving a show from Unreal to Unity) and product visualization for hardware clients, reflecting a rare mix of artistic sensibility and engineering depth. Fluent in Houdini, Unreal, Unity and shader development, he excels at turning complex VFX requirements into practical, repeatable production workflows.
11 years of coding experience
13 years of employment as a software developer
bachelor, Visual Communication, bachelor, Visual Communication at Latvijas Makslas Akademija
Bachelor, 3D Animation, Bachelor, 3D Animation at Hochschule Luzern
Master, Computer science, Master, Computer science at Latvijas Universitate
English, Russian, Latvian