Gauthier Billot

Co-Owner at Fire Falcom

Mons, Hainaut, Belgium
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Summary

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Senior
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Top School
Gauthier Billot is a seasoned application and game developer with 17 years of experience, currently co-owning indie studio Fire Falcom from Mons, Belgium. He blends hands-on engine-level work with product leadership, having progressed from developer to lead developer at Fishing Cactus before founding his studio. Deeply familiar with 2D/3D systems, his open-source contributions to the Urho3D engine include concrete enhancements to sprite rendering and data handling that improved performance and flexibility. Comfortable across platforms and Linux-centric workflows, he combines pragmatic C++/engine engineering with a game-maker’s eye for polish and playability. Colleagues describe him as a pragmatic problem-solver who moves fluidly between core engine fixes and higher-level design decisions.
code17 years of coding experience
job8 years of employment as a software developer
bookCollège Sainte-Marie - Saint-Ghislain
bookBachelor, Computer, Bachelor, Computer at Haute Ecole Provinciale Mons-Borinage-Centre
languagesFrench, English
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Stackoverflow

Stats
613reputation
154kreached
21answers
1question
Badges
mono
top-5%
unity-game-engine
top-5%
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Github Skills (18)

c-language10
3d-graphics10
game-engine10
graphics2d10
game-dev10
engine10
game-development10
cprogramming-language10
2d10
mono9
unity-game-engine9
cpp9
overriding6
omnisharp6
haxe6

Programming languages (22)

C#JavaC++CHaxeCMakeTeXGo

Github contributions (5)

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urho3d/urho3d

Nov 2016 - Jan 2017

Game engine
Role in this project:
userGame Developer (focus on 2D/3D Engine Implementation)
Contributions:6 commits, 3 PRs, 10 comments in 2 months
Contributions summary:Gauthier significantly contributed to the Urho3D game engine by adding and modifying features within the Urho2D and core Variant systems. Their work included adding new functionalities like `SetDrawRect`, `SetTextureRect`, and `SetUse[Draw/Texture]Rect` for `StaticSprite2D`, enhancing the engine's 2D rendering capabilities. Furthermore, the user updated the `Variant` class to support the `Rect` data type, increasing the engine's data handling flexibility, along with attribute registration for the user interface. Their contributions are focused on engine feature improvements and code corrections to improve performance.
angelscriptcppgamegamedev2d
firefalcom/gameoff2020

Nov 2020 - Dec 2020

Contributions:65 commits in 18 days
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Gauthier Billot - Co-Owner at Fire Falcom