Summary
Gaven Cox is a seasoned software engineer with 10 years of experience building scalable data, ML, and distributed systems, currently at Google after founding a game AI studio. He has deep expertise in persistence, authentication/authorization, performance optimization, and RESTful architectures, and has led security- and compliance-driven initiatives like FIPS 140-2 modes and OAuth 2.0 device flows. As founder of Gingham Games he architected a multi-agent AI pipeline, high-throughput WebSocket APIs, and a delta-based save system that cut file sizes by 80%, demonstrating both product-level thinking and low-level systems design. He blends applied mathematics training with hands-on engineering across data ingestion, neural classification, and simulation backends, and pursues generative music and game engine projects in his spare time—showing a creative bent that informs his pragmatic engineering.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree Applied Mathematics, Bachelor's degree Applied Mathematics at Wentworth Institute of Technology