Gavin Luo

Gameplay Programmer at People Can Fly Studio

Old Toronto, Ontario, Canada
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Summary

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Senior
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Gavin Luo is a gameplay programmer with 11 years of experience specializing in sandbox systems—weapon, equipment and character mechanics—for multiplayer and singleplayer AAA titles. Currently at People Can Fly Studio, he previously built core weapon, projectile and multiplayer features for Halo Infinite and developed health, damage and AI combat systems on unannounced UE5 projects at Certain Affinity. Comfortable across C++, C#, Unity and Unreal Engine, Gavin brings a background in desktop and embedded graphics from earlier roles at Rocscience and BlackBerry that informs performant, physics-aware gameplay code. Based in Toronto, he blends production-grade systems thinking with a designer’s attention to game feel, and has a track record of shipping polished mechanics in both kids’ apps and high-profile FPS projects.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.) Computer Science, Bachelor of Applied Science (B.A.Sc.) Computer Science at University of Waterloo
languagesEnglish, Chinese
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Stats
31reputation
2kreached
2answers
1question
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Github Skills (13)

expressjs8
mongodb7
factory-pattern6
pandas6
merge6
design-patterns6
nodejs6
php6
python6
dataframe6
church5
jekyll3
css2

Programming languages (3)

C#SCSSHTML

Github contributions (5)

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Contributions:23 pushes, 1 branch, 1 tag in 4 years 2 months
This project is a C# project to convert .doc files to .txt files with images. Use this tool makes it easy to extract images from a .doc file.
Contributions:5 pushes, 1 branch in 5 years 9 months
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