Gavin Pugh

Director Of Technology at Infinity Ward

California, United States
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Summary

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Senior
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Top School
Gavin Pugh is a seasoned director of technology and lead programmer with over a decade of experience shipping high-profile console and live-service titles, currently directing engine and game systems at Infinity Ward for the Call of Duty franchise. A true generalist, he spans low-level engine and core libraries through gameplay systems, graphics effects, tools and pipeline work across generations from PS2 to PS5 and Xbox Series. He combines hands-on coding in C/C++/C# and scripting languages with leadership—mentoring engineers, managing teams up to nine, and acting as a cross-studio technical steward. Known as a tenacious problem-solver, he routinely tackles performance, memory and live-service stability challenges while still enjoying deep technical contributions. His background includes transferring systems across franchises (e.g., Create-A-Skater to Create-A-Rocker) and building data-driven DLC and store systems, illustrating a rare blend of creative systems thinking and production-focused engineering.
code11 years of coding experience
job16 years of employment as a software developer
bookBSc Computer Science, BSc Computer Science at University of East Anglia
bookExchange Computer Science, Exchange Computer Science at University of Colorado Boulder
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Stats
399reputation
107kreached
5answers
0questions
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Github Skills (9)

android-ndk10
cpp8
linux8
android8
stl6
eastl6
microsoft6
visual-studio6
msbuild6

Programming languages (1)

C#

Github contributions (2)

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gavinpugh/vs-android

Mar 2015 - Apr 2017

Integrated development of Android NDK C/C++ software with Microsoft Visual Studio.
Contributions:7 commits, 1 PR, 7 pushes in 2 years 1 month
microsoft-visual-studiocppintegratedndklinux
gavinpugh/xnacpc

Mar 2015 - Mar 2015

Contributions:9 commits, 8 pushes, 1 branch in 1 day
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Gavin Pugh - Director Of Technology at Infinity Ward