Ged Murphy is a Principal Software Engineer with three decades of deep expertise in Windows internals, kernel and driver development, and security, currently applying that knowledge at CrowdStrike on EDR and low-level Windows systems. He combines hands-on kernel debugging, reverse engineering and file system/filter driver design with a history of shipping production drivers and OS abstractions across enterprise products. For 15 years he contributed to ReactOS, tackling Win32, GDI, kernel and device manager work—experience that uniquely complements his commercial Windows expertise and shows comfort collaborating with global open-source teams. Ged has a practical background in rootkit-level security research and toolchains like Windbg, IDA Pro and Coverity, enabling him to diagnose and remediate complex platform issues. He pairs formal computer science and design engineering training with earlier hardware and robotics work, giving him an unusual systems-plus-hardware perspective. Colleagues rely on him for architecture guidance, mentoring, and solving the deepest Windows problems others avoid.
20 years of coding experience
26 years of employment as a software developer
BSc Hons Computer Science, BSc Hons Computer Science at The University of Bolton
Contributions:45 PRs, 37 pushes, 87 comments in 2 years 7 months
Contributions summary:Ged made several commits focused on addressing issues related to building the browseui, including setting prototypes, defining and using SHANDLE_PTR, and fixing build errors associated with the WIDL. Further commits addressed shell32 and kernel32 issues, adding enums, fixing the build, and re-exporting GetLocaleInfoEx. Additionally, the user began a new device manager to test ReactOS's ATL code.
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Ged Murphy - Principal Software Engineer at CrowdStrike