Genís Bayona is a C++ game developer and Associate Professor with 12 years of experience blending academic teaching and commercial game engineering from Barcelona. He has grown through roles at King—from intern to senior developer—delivering production-quality C++ systems for live videogames while transitioning into higher education at UPC. Equally at home designing board games and programming interactive digital experiences, he brings a designer’s sensibility to technical problem solving. His profile reflects a rare mix of hands-on engine development, mentorship, and curriculum-facing academia, making him effective at translating industry practices into classroom-ready lessons.
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