Summary
Geoff Evans is a Principal Software Engineer with 16+ years focused on game tools, realtime engines, and content pipelines, currently enabling USD-driven realtime simulation at NVIDIA Omniverse Fabric. He has led tools strategy and delivery at top studios including Infinity Ward, Epic Games, and Insomniac, architecting build/distribution systems, CI, performance analytics, and a standalone 3D level editor from scratch. Geoff blends deep engineering (export plugins for Maya/XSI/3ds Max, Perforce/release engineering, distributed build caching) with strong communication for creator workflows and a drive toward zero-latency tool feedback. Notably, he built production-grade performance tracing and analysis pipelines at Epic and designed global co-development workflows at Kojima LA to synchronize cross-studio teams. He favors simplicity, automated data processing, and responsive tool design to accelerate content creation end-to-end.
16 years of coding experience
21 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Clemson University