Geoff Evans

Principal Software Engineer at NVIDIA

United States
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Summary

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Senior
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Top School
Geoff Evans is a Principal Software Engineer with 16+ years focused on game tools, realtime engines, and content pipelines, currently enabling USD-driven realtime simulation at NVIDIA Omniverse Fabric. He has led tools strategy and delivery at top studios including Infinity Ward, Epic Games, and Insomniac, architecting build/distribution systems, CI, performance analytics, and a standalone 3D level editor from scratch. Geoff blends deep engineering (export plugins for Maya/XSI/3ds Max, Perforce/release engineering, distributed build caching) with strong communication for creator workflows and a drive toward zero-latency tool feedback. Notably, he built production-grade performance tracing and analysis pipelines at Epic and designed global co-development workflows at Kojima LA to synchronize cross-studio teams. He favors simplicity, automated data processing, and responsive tool design to accelerate content creation end-to-end.
code16 years of coding experience
job21 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Clemson University
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Stackoverflow

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Github Skills (85)

windows10
cmake10
premake10
lua10
visual-studio10
geography10
h310
geodesy10
spatial10
cpp10
game-development10
game-engine10
dxt10
linux10
shapefile10

Programming languages (7)

C#TypeScriptPowerShellC++CCMakeHTML

Github contributions (5)

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HeliumProject/Math

Dec 2012 - Apr 2018

Contributions:21 commits, 3 pushes in 5 years 5 months
gorlak/p4scripts

Nov 2011 - Aug 2019

Contributions:51 commits, 1 PR, 37 pushes in 7 years 10 months
perforcehelper-scripts
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