Geoff Rhodes

Principal Infrastructure Engineer at Riot Games

Kansas City, Missouri, United States
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Summary

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Senior
🎓
Top School
Geoff Rhodes is a Principal Infrastructure Engineer with over a decade of experience building developer-facing platform tooling, currently shaping Riot Games’ containers-as-a-service to let engineers ship features faster. He blends deep networking expertise—backed by a JNCIE-ENT and large-scale WLAN/route-and-switch project leadership—with pragmatic automation using Ansible, Python, and Go. Geoff has led multi-site network refreshes and automated device staging at scale, then translated that operational rigor into cloud-native infrastructure work. Based in Kansas City, he thrives on exposing complex infrastructure as simple, consumable services so product teams can focus on players, and he often surfaces subtle reliability gains through scripting and orchestration that aren’t obvious in higher-level metrics.
code10 years of coding experience
job7 years of employment as a software developer
bookUniversity of Kansas
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Github Skills (5)

aide6
api3
go-api3
marathon2
golang2

Programming languages (1)

Go

Github contributions (4)

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NetworkAutomation/jaide

Jan 2016 - Aug 2016

Contributions:10 commits, 5 PRs, 8 pushes in 7 months
golangadministratorsaidejunos
Contributions:1 push in 1 day
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