Geoff Rhodes is a Principal Infrastructure Engineer with over a decade of experience building developer-facing platform tooling, currently shaping Riot Games’ containers-as-a-service to let engineers ship features faster. He blends deep networking expertise—backed by a JNCIE-ENT and large-scale WLAN/route-and-switch project leadership—with pragmatic automation using Ansible, Python, and Go. Geoff has led multi-site network refreshes and automated device staging at scale, then translated that operational rigor into cloud-native infrastructure work. Based in Kansas City, he thrives on exposing complex infrastructure as simple, consumable services so product teams can focus on players, and he often surfaces subtle reliability gains through scripting and orchestration that aren’t obvious in higher-level metrics.
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